Case 1
Optimum 4 moves
8 algorithms
First algorithm: y' R' y R2 U R
Three bottom-layer corners show either U or D on the bottom; DFR does not. Orient the remaining corners before separating the colours. Orient the corners while treating U and D as one colour.
16 cases · 141 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (Guimond Method), Speedsolving wiki (VOP method).
Optimum 4 moves
8 algorithms
First algorithm: y' R' y R2 U R
Optimum 4 moves
9 algorithms
First algorithm: (U) R y' R2 U' R
Optimum 6 moves
10 algorithms
First algorithm: y' R U' R' y R U2 R
Optimum 6 moves
10 algorithms
First algorithm: R' U R y' R' U2 R
Optimum 4 moves
8 algorithms
First algorithm: (U') x U2 R2 y R' U
Optimum 4 moves
7 algorithms
First algorithm: (U) x R2 U2 x' U R
Optimum 3 moves
10 algorithms
First algorithm: (U') R' U2 R
Optimum 3 moves
7 algorithms
First algorithm: (U) R U2 R
Optimum 3 moves
8 algorithms
First algorithm: (U) x U2 B' U
Optimum 3 moves
8 algorithms
First algorithm: (U') R2 U R
Optimum 3 moves
8 algorithms
First algorithm: y L' U L
Optimum 3 moves
8 algorithms
First algorithm: R U' R
Optimum 3 moves
10 algorithms
First algorithm: (U) R' U' R
Optimum 3 moves
9 algorithms
First algorithm: (U) R U R
Optimum 4 moves
11 algorithms
First algorithm: (U) y2 B L B' L
Optimum 4 moves
10 algorithms
First algorithm: y2 L' B' L B
No case matches these filters.