AS (Adjacent/Same)
Optimum 7 moves
8 algorithms
First algorithm: (U2) x R2 B' U2 B R2 B' U2
All corners are oriented and the V at DBL, DBR and DFL is solved. The fourth D corner may be in U or already at DFR; the latter gives the corner PLL cases. Permute the last five corners after orientation.
8 cases · 81 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (VOP method).
Optimum 7 moves
8 algorithms
First algorithm: (U2) x R2 B' U2 B R2 B' U2
Optimum 10 moves
13 algorithms
First algorithm: x R' U R y R' U2 R' y' R' U' R U2
Optimum 5 moves
8 algorithms
First algorithm: (U2) x U2 B' U2 B U2
Optimum 9 moves
16 algorithms
First algorithm: (U) x R' U' R y R' U2 R y' R' U R
Optimum 5 moves
8 algorithms
First algorithm: (U) z' U2 L U2 L' U2
Optimum 7 moves
8 algorithms
First algorithm: (U') x U2 B R2 B' U2 B R2
Optimum 9 moves
10 algorithms
First algorithm: R' U x R' U2 R U' R' U2 R2
Optimum 11 moves
10 algorithms
First algorithm: R2 U R' y' U' R' U2 R' U x' R U' R
No case matches these filters.