HLS
Like VLS, for a pair that goes in with U then R U R' (or its mirror). 216 cases per hand, sorted into OLS families. The cases load group by group.
432 cases · 3,258 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (HLS).
How to read this page
- Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
- Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
- Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
- In each case, the best available optimal algorithm comes first, then the others by increasing ease score. When no optimal writing is available, all algorithms are ranked by this score (lower is easier).
- "Play" starts from a position of the case and runs the algorithm to the set’s goal. Usually, the starting position is obtained by running the algorithm backwards from the solved puzzle. For a partial goal, the player may start from a representative position of the case in the application; the puzzle is not necessarily fully solved at the end.
3C3E: 3 corners and 3 edges of the last layer oriented on top
2 cases · 19 algorithms
3C2E: 3 corners and 2 edges of the last layer oriented on top
6 cases · 50 algorithms
3C1E: 3 corners and 1 edge of the last layer oriented on top
6 cases · 25 algorithms
3C0E: 3 corners and no edge of the last layer oriented on top
2 cases · 13 algorithms
2C3E: 2 corners and 3 edges of the last layer oriented on top
12 cases · 82 algorithms
2C2E: 2 corners and 2 edges of the last layer oriented on top
36 cases · 260 algorithms
2C1E: 2 corners and 1 edge of the last layer oriented on top
36 cases · 278 algorithms
2C0E: 2 corners and no edge of the last layer oriented on top
12 cases · 96 algorithms
1C3E: 1 corner and 3 edges of the last layer oriented on top
24 cases · 182 algorithms
1C2E: 1 corner and 2 edges of the last layer oriented on top
72 cases · 540 algorithms
1C1E: 1 corner and 1 edge of the last layer oriented on top
72 cases · 564 algorithms
1C0E: 1 corner and no edge of the last layer oriented on top
24 cases · 204 algorithms
0C3E: no corner and 3 edges of the last layer oriented on top
16 cases · 124 algorithms
0C2E: no corner and 2 edges of the last layer oriented on top
48 cases · 366 algorithms
0C1E: no corner and 1 edge of the last layer oriented on top
48 cases · 334 algorithms
0C0E: no corner and no edge of the last layer oriented on top
16 cases · 121 algorithms