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HLS

Like VLS, for a pair that goes in with U then R U R' (or its mirror). 216 cases per hand, sorted into OLS families. The cases load group by group.

432 cases · 3,258 algorithms

Proven optimum for every case.

Definition of the set: Speedsolving wiki (HLS).

How to read this page
  • Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
  • Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
  • Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
  • In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
  • "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.

3C3E: 3 corners and 3 edges of the last layer oriented on top

2 cases · 19 algorithms

3C2E: 3 corners and 2 edges of the last layer oriented on top

6 cases · 50 algorithms

3C1E: 3 corners and 1 edge of the last layer oriented on top

6 cases · 25 algorithms

3C0E: 3 corners and no edge of the last layer oriented on top

2 cases · 13 algorithms

2C3E: 2 corners and 3 edges of the last layer oriented on top

12 cases · 82 algorithms

2C2E: 2 corners and 2 edges of the last layer oriented on top

36 cases · 260 algorithms

2C1E: 2 corners and 1 edge of the last layer oriented on top

36 cases · 278 algorithms

2C0E: 2 corners and no edge of the last layer oriented on top

12 cases · 96 algorithms

1C3E: 1 corner and 3 edges of the last layer oriented on top

24 cases · 182 algorithms

1C2E: 1 corner and 2 edges of the last layer oriented on top

72 cases · 540 algorithms

1C1E: 1 corner and 1 edge of the last layer oriented on top

72 cases · 564 algorithms

1C0E: 1 corner and no edge of the last layer oriented on top

24 cases · 204 algorithms

0C3E: no corner and 3 edges of the last layer oriented on top

16 cases · 124 algorithms

0C2E: no corner and 2 edges of the last layer oriented on top

48 cases · 366 algorithms

0C1E: no corner and 1 edge of the last layer oriented on top

48 cases · 334 algorithms

0C0E: no corner and no edge of the last layer oriented on top

16 cases · 121 algorithms

Algorithms