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OCLL

The seven OLLs whose edges are already oriented: Sune, Antisune, H, Pi, U, T and L. It is also the second step of two-look OLL.

7 cases · 8,835 algorithms

Proven optimum for every case.

Definition of the set: Speedsolving wiki (OCLL).

How to read this page
  • Each case is seen from above: the top face in the middle, the top layer's stickers on its sides, the front face at the bottom.
  • Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
  • Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
  • In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
  • "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.

OCLL L

Bowtie, Triple-Sune, Side-winder, Diagonals, Spaceship, OLL 25

Optimum 8 moves

1,246 algorithms

First algorithm: B Rw U Rw' B' Rw U' Rw'

OCLL T

Chameleon, Shark, Hammerhead, Little Horse, Stingray, OLL 24

Optimum 8 moves

1,472 algorithms

First algorithm: B Rw U' Rw' B' Rw U Rw'

OCLL U

Headlights, Superman, OLL 23

Optimum 9 moves

1,428 algorithms

First algorithm: (U) B2 D B' U2 B D' B' U2 B'

OCLL Antisune

AS, S-, Swimming Right, OLL 26

Optimum 7 moves

1,256 algorithms

First algorithm: L' U R U' L U R'

OCLL Sune

S, Swimming Left, OLL 27

Optimum 7 moves

1,264 algorithms

First algorithm: (U') L U' R' U L' U' R

OCLL Pi

Bruno, Wheel, T-shirt, Antarctica, OLL 22

Optimum 9 moves

1,360 algorithms

First algorithm: L' U2 L2 U L2 U L2 U2 L'

OCLL H

Double Sune, Flip, Cross, OLL 21

Optimum 11 moves

809 algorithms

First algorithm: L U L' U L U R' U L' U' R

Algorithms