VLS
The pair is formed in the top layer, ready for R U' R' (or its mirror); the algorithm inserts it and orients the whole last layer, edges included. 216 cases per hand, sorted into OLS families. The cases load group by group.
432 cases · 3,793 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (VLS).
How to read this page
- Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
- Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
- Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
- In each case, the best available optimal algorithm comes first, then the others by increasing ease score. When no optimal writing is available, all algorithms are ranked by this score (lower is easier).
- "Play" starts from a position of the case and runs the algorithm to the set’s goal. Usually, the starting position is obtained by running the algorithm backwards from the solved puzzle. For a partial goal, the player may start from a representative position of the case in the application; the puzzle is not necessarily fully solved at the end.
3C3E: 3 corners and 3 edges of the last layer oriented on top
2 cases · 29 algorithms
3C2E: 3 corners and 2 edges of the last layer oriented on top
6 cases · 54 algorithms
3C1E: 3 corners and 1 edge of the last layer oriented on top
6 cases · 39 algorithms
3C0E: 3 corners and no edge of the last layer oriented on top
2 cases · 25 algorithms
2C3E: 2 corners and 3 edges of the last layer oriented on top
12 cases · 87 algorithms
2C2E: 2 corners and 2 edges of the last layer oriented on top
36 cases · 307 algorithms
2C1E: 2 corners and 1 edge of the last layer oriented on top
36 cases · 314 algorithms
2C0E: 2 corners and no edge of the last layer oriented on top
12 cases · 114 algorithms
1C3E: 1 corner and 3 edges of the last layer oriented on top
24 cases · 219 algorithms
1C2E: 1 corner and 2 edges of the last layer oriented on top
72 cases · 663 algorithms
1C1E: 1 corner and 1 edge of the last layer oriented on top
72 cases · 628 algorithms
1C0E: 1 corner and no edge of the last layer oriented on top
24 cases · 199 algorithms
0C3E: no corner and 3 edges of the last layer oriented on top
16 cases · 157 algorithms
0C2E: no corner and 2 edges of the last layer oriented on top
48 cases · 402 algorithms
0C1E: no corner and 1 edge of the last layer oriented on top
48 cases · 426 algorithms
0C0E: no corner and no edge of the last layer oriented on top
16 cases · 130 algorithms