VLS
The pair is formed in the top layer, ready for R U' R' (or its mirror); the algorithm inserts it and orients the whole last layer, edges included. 216 cases per hand, sorted into OLS families. The cases load group by group.
432 cases · 3,793 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (VLS).
How to read this page
- Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
- Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
- Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
- In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
- "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.
3C3E: 3 corners and 3 edges of the last layer oriented on top
2 cases · 29 algorithms
3C2E: 3 corners and 2 edges of the last layer oriented on top
6 cases · 54 algorithms
3C1E: 3 corners and 1 edge of the last layer oriented on top
6 cases · 39 algorithms
3C0E: 3 corners and no edge of the last layer oriented on top
2 cases · 25 algorithms
2C3E: 2 corners and 3 edges of the last layer oriented on top
12 cases · 87 algorithms
2C2E: 2 corners and 2 edges of the last layer oriented on top
36 cases · 307 algorithms
2C1E: 2 corners and 1 edge of the last layer oriented on top
36 cases · 314 algorithms
2C0E: 2 corners and no edge of the last layer oriented on top
12 cases · 114 algorithms
1C3E: 1 corner and 3 edges of the last layer oriented on top
24 cases · 219 algorithms
1C2E: 1 corner and 2 edges of the last layer oriented on top
72 cases · 663 algorithms
1C1E: 1 corner and 1 edge of the last layer oriented on top
72 cases · 628 algorithms
1C0E: 1 corner and no edge of the last layer oriented on top
24 cases · 199 algorithms
0C3E: no corner and 3 edges of the last layer oriented on top
16 cases · 157 algorithms
0C2E: no corner and 2 edges of the last layer oriented on top
48 cases · 402 algorithms
0C1E: no corner and 1 edge of the last layer oriented on top
48 cases · 426 algorithms
0C0E: no corner and no edge of the last layer oriented on top
16 cases · 130 algorithms