ZBLS
The algorithm inserts the last pair and orients the last-layer edges, to finish with a ZBLL. 302 cases.
302 cases · 3,573 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (ZBLS).
How to read this page
- Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
- Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
- Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
- In each case, the best available optimal algorithm comes first, then the others by increasing ease score. When no optimal writing is available, all algorithms are ranked by this score (lower is easier).
- "Play" starts from a position of the case and runs the algorithm to the set’s goal. Usually, the starting position is obtained by running the algorithm backwards from the solved puzzle. For a partial goal, the player may start from a representative position of the case in the application; the puzzle is not necessarily fully solved at the end.
Corner and edge on top
192 cases · 2,203 algorithms
Corner in the slot, edge on top
48 cases · 525 algorithms
Edge in the slot, corner on top
48 cases · 569 algorithms
Corner and edge in the slot
14 cases · 276 algorithms