ZBLS
The algorithm inserts the last pair and orients the last-layer edges, to finish with a ZBLL. 302 cases.
302 cases · 3,573 algorithms
Proven optimum for every case.
Definition of the set: Speedsolving wiki (ZBLS).
How to read this page
- Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
- Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
- Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
- In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
- "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.
Corner and edge on top
192 cases · 2,203 algorithms
Corner in the slot, edge on top
48 cases · 525 algorithms
Edge in the slot, corner on top
48 cases · 569 algorithms
Corner and edge in the slot
14 cases · 276 algorithms