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ZBLS

The algorithm inserts the last pair and orients the last-layer edges, to finish with a ZBLL. 302 cases.

302 cases · 3,573 algorithms

Proven optimum for every case.

Definition of the set: Speedsolving wiki (ZBLS).

How to read this page
  • Each case is seen at three quarters: top, front and right faces, plus the top layer's back and left stickers as flat strips.
  • Colours: yellow on top, blue in front, red on the right. Grey marks what the case does not look at.
  • Lengths in HTM: a face turn or a wide turn counts 1, a slice 2, a rotation 0. The "setup" (often a U turn) presents the cube as drawn and does not count.
  • In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
  • "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.

Corner and edge on top

192 cases · 2,203 algorithms

Corner in the slot, edge on top

48 cases · 525 algorithms

Edge in the slot, corner on top

48 cases · 569 algorithms

Corner and edge in the slot

14 cases · 276 algorithms

Algorithms