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3-style 4BLD

On the 4×4 blindfolded, X-centres, corners and wings are put back three at a time from their buffer (Ubr, UBR, DFr). Each case is a pair of Speffz letters and is solved by a commutator. The cases load group by group.

1,560 cases · 4,668 algorithms

The commutators are not given as optimal: the page gives the length of each.

The application's 3-style catalog: computed commutators and commutators published by the community (the BLDDB database), all checked again.

How to read this page
  • Each case is drawn on the cube's net: the top above the front face, then left, front, right and back, the bottom below. The buffer is circled, the targets carry their letter.
  • Colours of the cube in the application; the stickers the case does not move are faded.
  • Lengths: each move counts 1, an inner slice 2, a rotation 0. The "setup" presents the puzzle as drawn and does not count.
  • In each case, the commutators are sorted from the easiest to the hardest to execute (ease score, lower is easier); the bracket writing gives their structure.
  • "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.
  • Speffz letters. A pair reads buffer, then first target, then second target: the buffer piece goes to the first target, that one to the second, and the second comes back to the buffer.
  • Twists: the corners are numbered 1 ULB, 2 UBR, 3 URF, 4 UFL, 5 DLF, 6 DFR, 7 DRB, 8 DBL; "i" marks the other direction. A flipped edge is written as its letter doubled.

X-centres

506 cases · 1,518 algorithms

Corners

378 cases · 1,134 algorithms

Wings

506 cases · 1,506 algorithms

Corner twists

126 cases · 378 algorithms

corner-parity group

21 cases · 63 algorithms

wing-parity group

23 cases · 69 algorithms

Algorithms