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LT Nautilus

F2L is solved except for the last triple: its corner and triangles on D and the front face in the EIF hold. U is free, with its large centre turning as a unit. The front triangle is tracked individually among three of the same colour; the triple is not already in place. Solve the Nautilus last triple in one algorithm.

151 cases · 1,143 algorithms

Proven optimum for 59 cases out of 151; for the others, the page gives the length of the shortest algorithm offered and a bound.

48 writings are played from a representative position of the case. They reach the goal shown in the dialog without necessarily solving the whole puzzle.

Definition of the set: public sheet, Malte Ihlefeld.

How to read this page
  • Each case is drawn on a flat net of the puzzle’s faces. Grey marks the stickers that the case does not constrain.
  • Colours of the puzzle in the application. Grey marks what the case does not look at.
  • Lengths: each move counts 1, an inner slice 2, a rotation 0. The "setup" presents the puzzle as drawn and does not count.
  • In each case, the best available optimal algorithm comes first, then the others by increasing ease score. When no optimal writing is available, all algorithms are ranked by this score (lower is easier).
  • "Play" starts from a position of the case and runs the algorithm to the set’s goal. Usually, the starting position is obtained by running the algorithm backwards from the solved puzzle. For a partial goal, the player may start from a representative position of the case in the application; the puzzle is not necessarily fully solved at the end.

LT / S-Right group

7 cases · 70 algorithms

LT / T-Right group

7 cases · 76 algorithms

LT / S-Left group

7 cases · 62 algorithms

LT / T-Left group

7 cases · 53 algorithms

Corner in Slot / 2 group

1 cases · 9 algorithms

LT / S-Shit group

3 cases · 15 algorithms

LT / T-Front group

3 cases · 20 algorithms

LT / T-Bottom group

3 cases · 38 algorithms

LT / S-Front group

1 cases · 11 algorithms

LT / R-Shit group

7 cases · 56 algorithms

LT / R-Arrow group

7 cases · 51 algorithms

LT / R-Headlights group

7 cases · 45 algorithms

LT / R-Pair group

7 cases · 61 algorithms

LT / R-Front group

7 cases · 53 algorithms

LT / R-Axe group

7 cases · 45 algorithms

LT / R-Bow group

7 cases · 52 algorithms

LT / R-Bottom group

7 cases · 44 algorithms

LT / L-Pair group

7 cases · 51 algorithms

LT / L-Headlights group

7 cases · 46 algorithms

LT / L-Arrow group

7 cases · 58 algorithms

LT / L-Shit group

7 cases · 52 algorithms

LT / L-Front group

7 cases · 47 algorithms

LT / L-Bow group

7 cases · 37 algorithms

LT / L-Axe group

7 cases · 47 algorithms

LT / L-Bottom group

7 cases · 44 algorithms

Algorithms