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EO

First step of the four-look last layer: orient the five top edges. 3 cases.

3 cases · 490 algorithms

Proven optimum for 2 cases out of 3; for the others, the page gives the shortest known length and a bound.

Definition of the set: Speedsolving wiki (Megaminx LL), SpeedCubeDB, CubeSkills, Grant.

How to read this page
  • Each case is seen from above: the top face in the middle, the top layer's stickers on its sides, the front face at the bottom.
  • Colours of the puzzle in the application. Grey marks what the case does not look at.
  • Lengths: each move counts 1, an inner slice 2, a rotation 0. The "setup" presents the puzzle as drawn and does not count.
  • In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
  • "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.

EO3

At least 7 moves

151 algorithms

First algorithm: F R U2 R2' F R F' U2' F'

EO2

Optimum 6 moves

175 algorithms

First algorithm: BL' U2' BR' U2 BR BL

EO1

Optimum 6 moves

164 algorithms

First algorithm: BL L U2 L' U2' BL'

Algorithms