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OLL

The Megaminx F2L is done; one algorithm brings the whole top face to its colour. 259 cases.

259 cases · 514 algorithms

No proven optimum for this set: the page gives the length of the shortest algorithm offered and a lower bound.

Definition of the set: Speedsolving wiki (Megaminx OLL), Lars Vandenbergh's archive, public sheet.

How to read this page
  • Each case is seen from above: the top face in the middle, the top layer's stickers on its sides, the front face at the bottom.
  • Colours of the puzzle in the application. Grey marks what the case does not look at.
  • Lengths: each move counts 1, an inner slice 2, a rotation 0. The "setup" presents the puzzle as drawn and does not count.
  • In each case, the best available optimal algorithm comes first, then the others by increasing ease score. When no optimal writing is available, all algorithms are ranked by this score (lower is easier).
  • "Play" starts from a position of the case and runs the algorithm to the set’s goal. Usually, the starting position is obtained by running the algorithm backwards from the solved puzzle. For a partial goal, the player may start from a representative position of the case in the application; the puzzle is not necessarily fully solved at the end.

0C1E: no corner and 1 edge of the last layer oriented on top

10 cases · 15 algorithms

1C1E: 1 corner and 1 edge of the last layer oriented on top

30 cases · 60 algorithms

2C1E: 2 corners and 1 edge of the last layer oriented on top

20 cases · 34 algorithms

3C1E: 3 corners and 1 edge of the last layer oriented on top

20 cases · 36 algorithms

5C1E: 5 corners and 1 edge of the last layer oriented on top

1 cases · 3 algorithms

0C3E: no corner and 3 edges of the last layer oriented on top

20 cases · 35 algorithms

1C3E: 1 corner and 3 edges of the last layer oriented on top

60 cases · 120 algorithms

2C3E: 2 corners and 3 edges of the last layer oriented on top

40 cases · 75 algorithms

3C3E: 3 corners and 3 edges of the last layer oriented on top

40 cases · 85 algorithms

5C3E: 5 corners and 3 edges of the last layer oriented on top

2 cases · 6 algorithms

0C5E: no corner and 5 edges of the last layer oriented on top

2 cases · 4 algorithms

1C5E: 1 corner and 5 edges of the last layer oriented on top

6 cases · 15 algorithms

2C5E: 2 corners and 5 edges of the last layer oriented on top

4 cases · 9 algorithms

3C5E: 3 corners and 5 edges of the last layer oriented on top

4 cases · 17 algorithms

Algorithms