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PLL

The top face is done; one algorithm puts all its pieces in place. 151 cases.

151 cases · 3,439 algorithms

No proven optimum for this set: the page gives the shortest known length and a lower bound.

Definition of the set: Speedsolving wiki (Megaminx PLL), Reinier Schippers, nogesma, Lars Vandenbergh's archive.

How to read this page
  • Each case is seen from above: the top face in the middle, the top layer's stickers on its sides, the front face at the bottom.
  • Colours of the puzzle in the application. Grey marks what the case does not look at.
  • Lengths: each move counts 1, an inner slice 2, a rotation 0. The "setup" presents the puzzle as drawn and does not count.
  • In each case, the best optimal algorithm comes first, then the others from the easiest to the hardest to execute (ease score, lower is easier).
  • "Play" starts from the case (the inverse of the algorithm applied to the solved cube) and runs the algorithm on the 3D cube.

U group

4 cases · 90 algorithms

A group

4 cases · 93 algorithms

J group

6 cases · 152 algorithms

Z group

3 cases · 70 algorithms

F group

10 cases · 235 algorithms

D group

2 cases · 43 algorithms

M group

1 cases · 26 algorithms

E group

3 cases · 69 algorithms

V group

8 cases · 186 algorithms

B group

4 cases · 92 algorithms

P group

8 cases · 194 algorithms

I group

12 cases · 276 algorithms

S group

12 cases · 275 algorithms

N group

4 cases · 73 algorithms

Y group

6 cases · 145 algorithms

C group

12 cases · 278 algorithms

R group

8 cases · 180 algorithms

T group

7 cases · 156 algorithms

G group

4 cases · 97 algorithms

W group

1 cases · 23 algorithms

H group

4 cases · 65 algorithms

Q group

4 cases · 89 algorithms

K group

4 cases · 91 algorithms

L group

10 cases · 235 algorithms

X group

10 cases · 206 algorithms

Algorithms